Monstrum to launch on Steam Early Access in January 2015

Team Junkfish announced today that their upcoming survival horror title Monstrum will launch on Steam Early Access in January of 2015.


Frequently cited as one of the horror games to look out for in 2015, Monstrum takes the traditional survival horror formula and remixes it completely with its procedurally generated levels, permadeath and AI driven predators ensuring that nowhere on its derelict cargo ship is every truly safe.

With its focus on replayability Monstrum offers up a challenge to even the hardiest gamers, forcing them to use their wits and what ever tools they have at hand to outrun or outsmart their pursuers as they attempt to escape an environment that is out to kill them while evading the lurking terror that lies around any corner.

As part of the Early Access Monstrum will be available at a discounted price of £9.99/$14.99/€12.50, which will increase to £11.99/$17.99/€14.99 when the game launches fully.

The Early Access version of the game will feature:

  • Two unique monsters, each with their own tracking methods and hunting styles
  • Three potential escape routes, each with their own challenges to solve
  • Four ship sections to navigate through
  • A procedurally generated environment, no ship is ever the same.
  • A variety of distractions, hiding places and tools to aid your survival

The full release version of the game will feature:

  • Three monsters in total
  • Five varied ship sections, with their own environmental traps and hazards
  • Oculus Rift support

“We are very excited to announce the Early Access launch date for Monstrum. Choosing to launch the game in Early Access was a truly difficult decision, however we felt that we owed it to all of the fans who have been patiently waiting on the game to try and meet our proposed launch date in some fashion and not further delay the game.

For the Early Access launch we will have most of the game’s features in game, so players will be able to run screaming in terror down the halls in an attempt to escape whatever is chasing them, or make their way off the ship if they can fix up one of the escape routes dotted around the freighter. But we need the extra time to polish up our final monster, an extra area of the ship and sink any bugs that are still lurking around to make sure that the full launch is up to the standards that both we as developers and our fans hold.

Because we’re launching Monstrum in Early Access we will be offering the game at a discount. We hope that this, combined with the opportunity to provide feedback and help us forge Monstrum into the best game it can be.”


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