You awake confused and dazed in an abandoned house, seemingly for years, and are tasked with finding your way out. In typical Resident Evil style, some things are easy said than done. The front door is locked, the back door needs and key, and everything else in between needs to be looked out and tampered with in order to find the answers you need. Just don’t get caught!
Unlike all previous entries in the series, Resident Evil 7 plays from a first-person perspective, mainly due to the fact that the PS4 version of the game will use VR. The opening features grainy film from the perspective of you the player. A guy is knocked out cold on the floor in front of you. Eventually, he awakes and tries to find an item in the dingy room to free himself and you from the ties that are binding your wrists together.
You awake on the floor of a living room, a simple task appears on the screen, “Get out of the house.” To leave you must find several clues as to why you are here in the first place, this path eventually aiding you in your escape efforts. As a player of previous Resident Evil entries, this demo felt alien to me, where are the zombies stumbling towards you? It felt very similar to the experience within P.T (Silent Hills’ playable trailer). The focus here is on exploration and fact-finding, not fighting.
As you explore the abandoned house you will come across VHS tapes, allowing you to view recorded footage from the past which you can roam in freely. As the cameraman in said videos, you can alter the present by unlocking drawers.
The inventory, as with all Resident Evil games before, is hit and miss. Resident Evil has always worked off a dodgy inventory system and similar to that of Resident Evil 4, different sized items take up a set amount of space. 1
Graphically Beginning Hour looks stunning – an amazing feat considering that the game is still in production. Characters models and environments are detailed, lighting has been taken into consideration and the overall tense atmosphere is both disturbing and yet welcoming. I’m sure the finished product will be as polished as ever.
Capcom has confirmed that the characters and focus on exploration will not be featured in the completed game.
I’m excited to see where virtual reality will lead this game, especially as the first-person perspective is used solely for the fact it been purposely made with VR in mind. Will this be a Resident Evil game really be going back to the series’ roots, as Capcom said Resident Evil 6 was going to be? Only time will tell and I’m hoping time will play nicely with 7.