Song of Horror: A story-driven third person survival horror

Song of Horror, from Spanish developers Protocol Games, is a heavily story-driven third person survival horror game which allows the player to take control of up to 16 characters, each of which must be kept alive as they travel through something which even their worst nightmares couldn’t prepare them for.

It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.

Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.

The unique selling point of this particular game is the ability to play as 16 different characters, some of whom you may lose along the way. Each character has his/her own defined background, personality, views and opinions, as well as his/her own unique gameplay quirks. In addition, they will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told and each one of them are ordinary human beings, death can grasp at their ankles and any given moment.

Unlike similar titles, Song of Horror doesn’t utilize a health or sanity meter. Instead your success is measured in life or death, the former being the most successful state. The game will be divided into several chapters. Song of Horror features no weapons, no traditional enemies and no typical combat. Instead, you will be haunted by twisted manifestations of an eldritch, primeval horror. This entity is known only as “The Presence”.

Song of Horror will be released on PC, Mac and Linux, with the developers setting their sights on a PS4 and Xbox One release. The developers are currently running a Kickstarter, so if you wish to pledge some money towards the project you can. The Kickstarter will be ending on 10 December, so there’s still plenty of time to find out more and get involved.


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